HABBO HOTEL

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Follow me on HABBO & HABBO: ORIGINS // monkyluv88

Habbo is a social media platform, developed by the company Sulake, based in Finland where Habbo was first available before becoming a global site. From the Sulake website -

"Habbo is a place to meet new and existing friends, express your creativity and simply have fun. Its a richly colorful pixel art wonderworld populated by millions of avatars called Habbos. Explore millions of rooms created by other users in the virtual community.
Habbo is a virtual hotel where millions of people from around the world go to live out their fantasies. Its a massively multiplayer experience where users design rooms, roleplaying in organizations, and even buy and sell furni and other items. Currently there are over 120 million user-generated rooms in the 9 Habbo language communities."
I play on the US server. -

US VIEW

Habbo is the longest standing social media platform I have used, although i have had multiple years of inactivity in between. its something that i have seen myself always coming back to, unlike other social apps like (myspace, facebook, tumblr, snapchat, ello, lapse, bereal,phhhoto, vsco, etc.) Habbo is more like a video game than a social medial platform, and although it has changes drastically since its conception, it doesnt really feel like it when you come back to the game because the mechanics are still the same.im honestly surprised that the game lasted this long



I started playing Habbo in 2008 which explains the childish username "monlyluv88", i cannot even tell you how I made that up. This was around the same time that people my age were playing Club Penguin, Poptropica, Neopets and Gaia Online. I always wanted to play the cooler sim games but my parents would not let me, or it costed money to play, or it had mature themes. I think of Zwinky, IMVU, and Secondlife specifically. I like how platforms like these used to mimic social interactions by giving you an avatar and allowing you to chat or interact with other players live. The opportunity for social interaction is higher and more satisfying than making a post in isolation and waiting for likes to come in later, which i find more common in app-based social media platforms.

I have been on HABBO.COM since 2008, this is what my setup currently looks like. yes i spent money on it mind ur business im not dropping hundreds



HABBO: ORIGINS




HABBO: Origins was released a few months ago as a small side project. the intentions were to recreate Habbo as it existed in 2005 when the game first released. this takes a way a shit ton of features that habbo.com has - a massive catalogue of 20 years of furniture and exclusive releases, "coin furni" (which set an economical standard within the game), graphics, you name it. ORIGINS is stripped down to its original form - a small catalogue of furnishings, basic controls and a smaller screen size (a large client is in the works), PLUS no mobile version - this is a desktop only game.

this was seen as a cash grab to many, and it probably was. i downloaded it out of curiosity around 1-2 months after release and ive been hooked. the community is MUCH smaller (i havent seen more than 600ppl online), so you bump into the same people often. The people you bump into are usually veterans of the original Habbo so theyre between like 25-40yrs old. it usually feels like youre playing with adults. Rare furniture and limited editions are put up for purchase on tuesdays and fridays, and there are independent sites that track the value of these pieces, so you can use them to trade with other people (HOWEVER THERE HAS BEEN SOME SHADE). since this is a small side project, the users are putting in more work to keep the community alive. people are streaming this on twitch, doing giveaways on discord and twitter, and hosting games for people to play (Ive created a game room to host virtual bingo).

I have been on Habbo: Origins for around 2 months. This is my setup so far (yes i spent money mind your business although i will say that it is foreal more expensive than .com)

Habbo makes its money through the buying and selling of furniture in their catalogue. chatting and playing games is the foundation of Habbo, but after 20 years of limited furniture and clothing, rare items, and collaborations, Habbo has created a network rooted in the buying and trading of furniture. this idea set them up perfectly to explore NFTS in the recent years, and they have this big plan to launch HABBO X using WEB3. i honestly ignore all of that stuff, the economics of it all take away from the fun I have just existing in the virtual universe. ill do some research on that someday. i wish all of my friends and all of their friends used Habbo - it would be cool to host game nights with people i know IRL or to even see random friends logging on and logging off throughout the day.




LINKS

Habbo.com
Habbo Reddit
HABBEND (Rare values tracker)
Sulake website
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